Files
Mujoco_WASM/test
Alessio Quaglino ad80a4625b Always generate a BVH in flex.
The BVH is used also for computing normalized vertex coordinates in the trilinear interpolation, so we need to compute it also when the flex cannot collide.

PiperOrigin-RevId: 756349244
Change-Id: Ib397c472e31251df5a7ea85850d83a62f3b2c949
2025-05-08 09:46:47 -07:00
..
2024-12-07 17:14:20 +01:00
2024-12-07 17:14:20 +01:00
2025-05-08 09:46:47 -07:00