Files
Mujoco_WASM/src/experimental/studio
Haroon Qureshi f0bf403254 Add a delete button to the highlighted element.
PiperOrigin-RevId: 872795277
Change-Id: I63afa9c87b425ebed5d20126e9909ad95532d559
2026-02-20 02:09:36 -08:00
..
2026-02-17 02:51:14 -08:00
2026-01-27 03:22:58 -08:00

MuJoCo Studio

MuJoCo Studio is the next iteration of the simulate application. The UI has been reimplemented using Dear ImGui and the default renderer has been switched to Filament. The application is still WIP, see the Future Work section for details.

Usage

Configure and build MuJoCo Studio by running this command from the top-level directory. Then follow the printed instructions to run the executable.

bash build.sh

Note

For now build.sh script works on windows in a git bash shell.

Development

The build.sh script is intended to get you up and running quickly. If you intend to develop the application you may prefer to work from an IDE:

Filament Rendering

Studio uses legacy OpenGL rendering by default but there is an option to use Physically Based Rendering via Filament. To enable Filament you need to -DMUJOCO_USE_FILAMENT=ON during the cmake configuration step. The Filament renderer has multiple rendering backends, on Linux OpenGL is the default but Vulkan can be used by also providing the -DMUJOCO_USE_FILAMENT_VULKAN=ON option.

Also note that you will need to run the application from the folder containing the executable so that the expected materials/assets can be found.

Known Bugs

  • MuJoCo Studio does not yet work using Wayland on Linux, use X11 instead.

Future Work

  1. Stability and Robustness. We need user feedback to find and fix bugs.

  2. UI/UX improvements. We have ported the simulate UI to make it easier to users to switch. We will be making further changes to make use of the flexibility offered by Dear ImGui (examples).

  3. Python integration. As with simulate, we would like to make Studio usable via Python.