Files
Mujoco_WASM/src/experimental/platform/egl_utils.h
T
Haroon Qureshi ef8e6802ef Move EGL initialization into a separate class.
Initialize the EGL context in the Renderer when using the classic
rendering engine with no window.

PiperOrigin-RevId: 864884976
Change-Id: Ic6cc4637855a361e41f3bfb4b738c012ec93711f
2026-02-03 08:12:35 -08:00

29 lines
1.0 KiB
C++

// Copyright 2026 DeepMind Technologies Limited
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef MUJOCO_SRC_EXPERIMENTAL_PLATFORM_EGL_UTILS_H_
#define MUJOCO_SRC_EXPERIMENTAL_PLATFORM_EGL_UTILS_H_
#include <memory>
namespace mujoco::platform {
// Creates an opaque handle to an initialized EGL context and display.
// Resetting this handle will destroy the context and release the display.
std::shared_ptr<void> CreateEglContext();
} // namespace mujoco::platform
#endif // MUJOCO_SRC_EXPERIMENTAL_PLATFORM_EGL_UTILS_H_