ef8e6802ef
Initialize the EGL context in the Renderer when using the classic rendering engine with no window. PiperOrigin-RevId: 864884976 Change-Id: Ic6cc4637855a361e41f3bfb4b738c012ec93711f
29 lines
1.0 KiB
C++
29 lines
1.0 KiB
C++
// Copyright 2026 DeepMind Technologies Limited
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
#ifndef MUJOCO_SRC_EXPERIMENTAL_PLATFORM_EGL_UTILS_H_
|
|
#define MUJOCO_SRC_EXPERIMENTAL_PLATFORM_EGL_UTILS_H_
|
|
|
|
#include <memory>
|
|
|
|
namespace mujoco::platform {
|
|
|
|
// Creates an opaque handle to an initialized EGL context and display.
|
|
// Resetting this handle will destroy the context and release the display.
|
|
std::shared_ptr<void> CreateEglContext();
|
|
|
|
} // namespace mujoco::platform
|
|
|
|
#endif // MUJOCO_SRC_EXPERIMENTAL_PLATFORM_EGL_UTILS_H_
|