Logo
Explore Help
Register Sign In
chenlin/Mujoco_WASM
1
0
Fork 0
You've already forked Mujoco_WASM
Code Issues Pull Requests Actions 2 Packages Projects Releases Wiki Activity
Files
f65c1cdfd16a97d9d38d0d92a875d31607653976
Mujoco_WASM/test/engine/testdata/ray
T
History
Yuval Tassa f65c1cdfd1 Add mj_raySdfNormal (not exposed in public header)
PiperOrigin-RevId: 842178540
Change-Id: I5d2db555e9b6c0fa0daaa8bc14c7781663e4c94e
2025-12-09 04:43:39 -08:00
..
box.xml
Add ray normal computation for primitives (currently private)
2025-11-19 08:01:02 -08:00
capsule.xml
Add ray normal computation for primitives (currently private)
2025-11-19 08:01:02 -08:00
cylinder.xml
Add ray normal computation for primitives (currently private)
2025-11-19 08:01:02 -08:00
ellipsoid.xml
Add ray normal computation for primitives (currently private)
2025-11-19 08:01:02 -08:00
mesh.xml
Add mj_rayMeshNormal (not exposed in public header)
2025-12-01 04:13:52 -08:00
plane.xml
Add ray normal computation for primitives (currently private)
2025-11-19 08:01:02 -08:00
ray_swing.xml
Add ray normal computation for primitives (currently private)
2025-11-19 08:01:02 -08:00
sdf.xml
Add mj_raySdfNormal (not exposed in public header)
2025-12-09 04:43:39 -08:00
sphere.xml
Add ray normal computation for primitives (currently private)
2025-11-19 08:01:02 -08:00
stanford_bunny.obj
Use mesh BVH for speeding up ray mesh intersection.
2023-05-22 12:05:20 -07:00
stanford_bunny.xml
Add bvhactive flag to visual/global. Fixes #1279.
2024-01-19 02:59:56 -08:00
Powered by Gitea Version: 26.4.0 Page: 18ms Template: 4ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API