Files
Mujoco_WASM/src/engine
Alessio Quaglino f6c85287bf Optimize mj_flex performance.
Two performance optimizations for interpolated flex objects:

1. Hoist loop-invariant stride calculations in `mju_cellLookup` out of nested loops.
   This reduces multiplications from 16 to 6 (linear) and 54 to 12 (quadratic)
   per vertex.

2. Extract and consolidate optimized 3D interpolation logic into a new
   reusable utility `mju_evalBasisArray` in `engine_util_misc.c`. This function
   uses nested loops and precomputed 1D shape functions to avoid expensive
   dynamic `phi` calls and branching, and leverages stack-buffered outputs to
   eliminate compiler pointer-aliasing barriers. We propagate this optimization
   to both kinematics (`mju_interpolate3D`) and constraint setup
   (`engine_core_constraint.c`).

Together these changes yield a ~50% overall speedup in `mj_fwdKinematics` for interpolated flexes with ~10k vertices in the collision meshes and ~10 nodes in the deformation grid.

PiperOrigin-RevId: 922198093
Change-Id: I9c804e65cd532e2f9ac6e9a71d01c30cd64186fa
2026-05-27 10:05:30 -07:00
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