Files
Mujoco_WASM/include
Levi Burner fc7b212369 Support reversed Z rendering and float32 offscreen depth buffer
Combined, both options greatly improve camera depth accuracy compared to
OpenGL default Z mapping and int24 depth buffer.

Requires GL_ARB_clip_control and ARB_depth_buffer_float extensions
2023-09-29 19:52:09 -04:00
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