Files
hand-motion-pipeline/third_party/FoundationPose/mycpp/include/Utils.h
T
liyang ae28d55f81 Update to 2026-09-17 pipeline snapshot; add weights, L20 assets and recording via Git LFS
Source: RGB-D -> Dyn-HaMR -> L20 retargeting -> FoundationPose -> reference repair -> SPIDER,
documented in docs/PIPELINE_LATEST.md and docs/SETUP_AND_WEIGHTS.md. Adds FoundationPose and
nvdiffrast upstream snapshots, requirements/pipeline_venv.txt and the FoundationPose weight
manifest/downloader.

Assets (Git LFS): weights/ (WiLoR detector, HandFlow denoiser, UniDepth-L), FoundationPose
checkpoints, HaMeR checkpoint, Dyn-HaMR HMP model and BMC constraints, L20 URDF/meshes, the
20260915_171525 D405 recording and the two box CADs. MANO models are not redistributed
(third_party/hamer/_DATA/data/mano/README.txt). Environments, caches and run outputs excluded.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-17 11:43:37 +08:00

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/*Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
#
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and related documentation without an express
# license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#pragma once
// STL
#include <iostream>
#include <string>
#include <map>
#include <vector>
#include <cmath>
#include <time.h>
#include <queue>
#include <climits>
#include <tuple>
#include <unordered_map>
#include <boost/assign.hpp>
#include <thread>
#include <Eigen/Dense>
#include <Eigen/Geometry>
#include <string>
#include <limits.h>
#include <unistd.h>
#include <memory>
#include <math.h>
#include <boost/format.hpp>
#include <numeric>
#include <thread>
#include <omp.h>
using vectorMatrix4f = std::vector<Eigen::Matrix4f,Eigen::aligned_allocator<Eigen::Matrix4f>>;
namespace Utils
{
float rotationGeodesicDistance(const Eigen::Matrix3f &R1, const Eigen::Matrix3f &R2);
} // namespace Utils