Do not add bodies at mesh points for quadratic flex interpolation.
PiperOrigin-RevId: 825001743 Change-Id: Ica085b947fb1c3f56251bceaa6a228f364535d3e
This commit is contained in:
committed by
Copybara-Service
parent
3b79d3f14b
commit
1bfa8b6fa6
@@ -441,8 +441,8 @@ bool mjCFlexcomp::Make(mjsBody* body, char* error, int error_sz) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// pinned or trilinear: parent body
|
||||
if (pinned[i] || doftype == mjFCOMPDOF_TRILINEAR) {
|
||||
// pinned or trilinear or quadratic: parent body
|
||||
if (pinned[i] || doftype == mjFCOMPDOF_TRILINEAR || doftype == mjFCOMPDOF_QUADRATIC) {
|
||||
mjs_appendString(pf->vertbody, mjs_getName(body->element)->c_str());
|
||||
|
||||
// add plugin
|
||||
|
||||
Reference in New Issue
Block a user