Do not add bodies at mesh points for quadratic flex interpolation.
PiperOrigin-RevId: 825001743 Change-Id: Ica085b947fb1c3f56251bceaa6a228f364535d3e
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Copybara-Service
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3b79d3f14b
commit
1bfa8b6fa6
@@ -441,8 +441,8 @@ bool mjCFlexcomp::Make(mjsBody* body, char* error, int error_sz) {
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continue;
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continue;
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}
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}
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// pinned or trilinear: parent body
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// pinned or trilinear or quadratic: parent body
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if (pinned[i] || doftype == mjFCOMPDOF_TRILINEAR) {
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if (pinned[i] || doftype == mjFCOMPDOF_TRILINEAR || doftype == mjFCOMPDOF_QUADRATIC) {
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mjs_appendString(pf->vertbody, mjs_getName(body->element)->c_str());
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mjs_appendString(pf->vertbody, mjs_getName(body->element)->c_str());
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// add plugin
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// add plugin
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