Re-enable spotlights in wasm builds.

PiperOrigin-RevId: 905917482
Change-Id: Iaadd2b2ccf3be91ec2edfb8ecfd40db32909dd4e
This commit is contained in:
Haroon Qureshi
2026-04-26 07:33:50 -07:00
committed by Copybara-Service
parent 82eab11a88
commit 2fa2db7ae0
@@ -260,10 +260,7 @@ void SceneBridge::PrepareLights() {
}
auto light_obj = std::make_unique<Light>(engine, params);
#ifndef __EMSCRIPTEN__
// TODO(b/458045799): Re-enable when lights work on glinux and chromebook.
scene_view_->AddToScene(light_obj.get());
#endif
lights_.emplace_back(std::move(light_obj));
}
}
@@ -283,10 +280,7 @@ void SceneBridge::PrepareLights() {
params.intensity = 0.0f;
params.spot_cone_angle = 90.0f;
auto light_obj = std::make_unique<Light>(engine, params);
#ifndef __EMSCRIPTEN__
// TODO(b/458045799): Re-enable when lights work on glinux and chromebook.
scene_view_->AddToScene(light_obj.get());
#endif
lights_.emplace_back(std::move(light_obj));
}