Re-enable spotlights in wasm builds.
PiperOrigin-RevId: 905917482 Change-Id: Iaadd2b2ccf3be91ec2edfb8ecfd40db32909dd4e
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Copybara-Service
parent
82eab11a88
commit
2fa2db7ae0
@@ -260,10 +260,7 @@ void SceneBridge::PrepareLights() {
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}
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}
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auto light_obj = std::make_unique<Light>(engine, params);
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auto light_obj = std::make_unique<Light>(engine, params);
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#ifndef __EMSCRIPTEN__
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// TODO(b/458045799): Re-enable when lights work on glinux and chromebook.
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scene_view_->AddToScene(light_obj.get());
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scene_view_->AddToScene(light_obj.get());
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#endif
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lights_.emplace_back(std::move(light_obj));
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lights_.emplace_back(std::move(light_obj));
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}
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}
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}
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}
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@@ -283,10 +280,7 @@ void SceneBridge::PrepareLights() {
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params.intensity = 0.0f;
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params.intensity = 0.0f;
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params.spot_cone_angle = 90.0f;
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params.spot_cone_angle = 90.0f;
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auto light_obj = std::make_unique<Light>(engine, params);
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auto light_obj = std::make_unique<Light>(engine, params);
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#ifndef __EMSCRIPTEN__
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// TODO(b/458045799): Re-enable when lights work on glinux and chromebook.
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scene_view_->AddToScene(light_obj.get());
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scene_view_->AddToScene(light_obj.get());
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#endif
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lights_.emplace_back(std::move(light_obj));
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lights_.emplace_back(std::move(light_obj));
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}
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}
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