Minor edit to MJWarp batch rendering documentation

This commit is contained in:
Mustafa Haiderbhai
2026-02-19 07:20:31 -05:00
parent 59bc4fb88e
commit 3c5986fe50
+2 -2
View File
@@ -467,7 +467,7 @@ subset of fields.
Batch Rendering
===============
MJWarp provides a high-throughput ray tracing batch renderer built on
MJWarp provides a batch renderer for high-throughput ray tracing built on
`Warp's accelerated BVHs <https://nvidia.github.io/warp/api_reference/_generated/warp.Bvh.html#warp.Bvh>`__ for
rendering worlds with multiple cameras in parallel.
@@ -560,7 +560,7 @@ Notes
:ref:`heightfield <body-geom-hfield>`.
- **Flex**: Currently limited to 2D and 3D :ref:`flex<deformable-flex>` objects. Performance is expected to improve as
this feature is further developed.
- **Scaling**: Rendering scales linearly with resolution (total pixel count) and camera count (parallel structure).
- **Scaling**: Rendering scales linearly with resolution (total pixel count) and camera count.
.. _mjwFAQ: