Minor edit to MJWarp batch rendering documentation
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@@ -467,7 +467,7 @@ subset of fields.
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Batch Rendering
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Batch Rendering
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===============
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===============
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MJWarp provides a high-throughput ray tracing batch renderer built on
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MJWarp provides a batch renderer for high-throughput ray tracing built on
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`Warp's accelerated BVHs <https://nvidia.github.io/warp/api_reference/_generated/warp.Bvh.html#warp.Bvh>`__ for
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`Warp's accelerated BVHs <https://nvidia.github.io/warp/api_reference/_generated/warp.Bvh.html#warp.Bvh>`__ for
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rendering worlds with multiple cameras in parallel.
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rendering worlds with multiple cameras in parallel.
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@@ -560,7 +560,7 @@ Notes
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:ref:`heightfield <body-geom-hfield>`.
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:ref:`heightfield <body-geom-hfield>`.
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- **Flex**: Currently limited to 2D and 3D :ref:`flex<deformable-flex>` objects. Performance is expected to improve as
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- **Flex**: Currently limited to 2D and 3D :ref:`flex<deformable-flex>` objects. Performance is expected to improve as
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this feature is further developed.
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this feature is further developed.
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- **Scaling**: Rendering scales linearly with resolution (total pixel count) and camera count (parallel structure).
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- **Scaling**: Rendering scales linearly with resolution (total pixel count) and camera count.
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.. _mjwFAQ:
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.. _mjwFAQ:
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