Fix mismatched signature in engine_ray.c

PiperOrigin-RevId: 847834144
Change-Id: Ib42008880f495cf7f3b9e0fd2394a4df64c66ad4
This commit is contained in:
Yuval Tassa
2025-12-22 11:40:20 -08:00
committed by Copybara-Service
parent b28b5db680
commit 4a871990e9
+1 -1
View File
@@ -1581,7 +1581,7 @@ void mj_multiRayNormal(const mjModel* m, mjData* d, const mjtNum pnt[3], const m
// performs multiple ray intersections with the precomputed bv and flags
void mj_multiRay(const mjModel* m, mjData* d, const mjtNum pnt[3], const mjtNum vec[3],
void mj_multiRay(const mjModel* m, mjData* d, const mjtNum pnt[3], const mjtNum* vec,
const mjtByte* geomgroup, mjtByte flg_static, int bodyexclude,
int* geomid, mjtNum* dist, int nray, mjtNum cutoff) {
mj_multiRayNormal(m, d, pnt, vec, geomgroup, flg_static, bodyexclude,