Use RST link instead of explicit html link.

This commit is contained in:
Balint-H
2024-11-25 17:15:42 +00:00
parent f54cc58dc5
commit 50bfbc9148
+1 -2
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@@ -176,8 +176,7 @@ Scene recreation maintains continuity of physics and state in the following way:
persisted.
4. The MuJoCo state (for the joints that persisted) is set from the cache, and Unity transforms are synchronized.
MuJoCo library has functionality for dynamic scene editing (through `mjSpec
<https://mujoco.readthedocs.io/en/stable/programming/modeledit.html#model-editing>`_), however, this is not yet
MuJoCo has functionality for dynamic scene editing (through :ref:`mjSpec`), however, this is not yet
supported in the Unity plugin. Therefore, adding and removing MuJoCo components causes complete scene recreation. This
can be expensive for large models or if it happens frequently. We intend to lift this performance limitation to be in a
future versions of the plugin.