Update mjwarp render doc after flex rendering improvements

This commit is contained in:
Mustafa Haiderbhai
2026-03-27 13:01:16 -04:00
parent e4f4044659
commit 5e677f1091
+1 -3
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@@ -478,7 +478,7 @@ Key features:
- **Mesh rendering with textures**: BVH-accelerated mesh rendering with full texture support.
- **Heightfield rendering**: Optimized rendering for heightfields.
- **Flex rendering**: Render 2D and 3D :ref:`flex<deformable-flex>` objects.
- **Flex rendering**: Render :ref:`flex<deformable-flex>` objects.
- **Lighting and shadows**: Dynamic lighting with configurable shadows; domain randomizable: `light_active`,
`light_type`, `light_castshadow`, `light_xpos`, `light_xdir`.
- **Heterogeneous multi-camera**: Multiple cameras per world and each camera can have a different resolution
@@ -561,8 +561,6 @@ Notes
- **Meshes**: Rendering computation scales with mesh complexity, specifically the number of vertices and faces. A
primitive is expected to have better performance (i.e., higher throughput) compared to a similar-sized
:ref:`mesh<body-geom-mesh>` or :ref:`heightfield <body-geom-hfield>`.
- **Flex**: Currently limited to 2D and 3D :ref:`flex<deformable-flex>` objects. Performance is expected to improve as
this feature is further developed.
- **Scaling**: Rendering scales linearly with resolution (total pixel count) and camera count.
.. _mjwFAQ: