Update mjwarp render doc after flex rendering improvements
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@@ -478,7 +478,7 @@ Key features:
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- **Mesh rendering with textures**: BVH-accelerated mesh rendering with full texture support.
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- **Mesh rendering with textures**: BVH-accelerated mesh rendering with full texture support.
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- **Heightfield rendering**: Optimized rendering for heightfields.
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- **Heightfield rendering**: Optimized rendering for heightfields.
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- **Flex rendering**: Render 2D and 3D :ref:`flex<deformable-flex>` objects.
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- **Flex rendering**: Render :ref:`flex<deformable-flex>` objects.
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- **Lighting and shadows**: Dynamic lighting with configurable shadows; domain randomizable: `light_active`,
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- **Lighting and shadows**: Dynamic lighting with configurable shadows; domain randomizable: `light_active`,
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`light_type`, `light_castshadow`, `light_xpos`, `light_xdir`.
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`light_type`, `light_castshadow`, `light_xpos`, `light_xdir`.
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- **Heterogeneous multi-camera**: Multiple cameras per world and each camera can have a different resolution
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- **Heterogeneous multi-camera**: Multiple cameras per world and each camera can have a different resolution
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@@ -561,8 +561,6 @@ Notes
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- **Meshes**: Rendering computation scales with mesh complexity, specifically the number of vertices and faces. A
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- **Meshes**: Rendering computation scales with mesh complexity, specifically the number of vertices and faces. A
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primitive is expected to have better performance (i.e., higher throughput) compared to a similar-sized
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primitive is expected to have better performance (i.e., higher throughput) compared to a similar-sized
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:ref:`mesh<body-geom-mesh>` or :ref:`heightfield <body-geom-hfield>`.
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:ref:`mesh<body-geom-mesh>` or :ref:`heightfield <body-geom-hfield>`.
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- **Flex**: Currently limited to 2D and 3D :ref:`flex<deformable-flex>` objects. Performance is expected to improve as
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this feature is further developed.
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- **Scaling**: Rendering scales linearly with resolution (total pixel count) and camera count.
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- **Scaling**: Rendering scales linearly with resolution (total pixel count) and camera count.
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.. _mjwFAQ:
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.. _mjwFAQ:
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