Display equality constraints in the simulate UI.

Add section for toggling constraint activity to the UI, similar to actuators or joint controls.

PiperOrigin-RevId: 772866923
Change-Id: I017b9195fcf67b5865e9d44d6c8aded64c8bc46d
This commit is contained in:
Google DeepMind
2025-06-18 04:41:32 -07:00
committed by Copybara-Service
parent bb1d313780
commit 6b309b5251
2 changed files with 66 additions and 0 deletions
+61
View File
@@ -112,6 +112,7 @@ enum {
// right ui
SECT_JOINT = 0,
SECT_CONTROL,
SECT_EQUALITY,
NSECT1
};
@@ -1127,6 +1128,36 @@ void MakeControlSection(mj::Simulate* sim) {
}
}
// make equality section of UI
void MakeEqualitySection(mj::Simulate* sim) {
mjuiDef defEquality[] = {
{mjITEM_SECTION, "Equality", mjPRESERVE, nullptr, "AE"},
{mjITEM_END}
};
mjuiDef defCheckBox[] = {
{mjITEM_CHECKBYTE, "", 2, nullptr, ""},
{mjITEM_END}
};
// add section
mjui_add(&sim->ui1, defEquality);
// add equalities, exit if UI limit reached
for (int i= 0; i < sim->m_->neq && i<mjMAXUIITEM; i++) {
// set data
defCheckBox[0].pdata = &sim->d_->eq_active[i];
// set name
if (!sim->equality_names_[i].empty()) {
mju::strcpy_arr(defCheckBox[0].name, sim->equality_names_[i].c_str());
} else {
mju::sprintf_arr(defCheckBox[0].name, "equality %d", i);
}
mjui_add(&sim->ui1, defCheckBox);
}
}
// make model-dependent UI sections
void MakeUiSections(mj::Simulate* sim, const mjModel* m, const mjData* d) {
// clear model-dependent sections of UI
@@ -1140,6 +1171,7 @@ void MakeUiSections(mj::Simulate* sim, const mjModel* m, const mjData* d) {
MakeGroupSection(sim);
MakeJointSection(sim);
MakeControlSection(sim);
MakeEqualitySection(sim);
}
//---------------------------------- utility functions ---------------------------------------------
@@ -1931,6 +1963,18 @@ void Simulate::Sync() {
}
}
for (int i = 0; i < m_->neq; ++i) {
if (eq_active_[i] != eq_active_prev_[i]) {
d_->eq_active[i] = eq_active_[i];
} else {
eq_active_[i] = d_->eq_active[i];
}
if (eq_active_prev_[i] != eq_active_[i]) {
pending_.ui_update_equality = true;
eq_active_prev_[i] = eq_active_[i];
}
}
// in passive mode, synchronize user's mjModel with changes made via the UI
if (is_passive_) {
// synchronize mjModel.opt
@@ -2261,6 +2305,12 @@ void Simulate::LoadOnRenderThread() {
actuator_names_.emplace_back(this->m_->names + this->m_->name_actuatoradr[i]);
}
equality_names_.clear();
equality_names_.reserve(this->m_->neq);
for (int i = 0; i < this->m_->neq; ++i) {
equality_names_.emplace_back(this->m_->names + this->m_->name_eqadr[i]);
}
qpos_.resize(this->m_->nq);
std::memcpy(qpos_.data(), this->d_->qpos, sizeof(this->d_->qpos[0]) * this->m_->nq);
qpos_prev_ = qpos_;
@@ -2269,6 +2319,10 @@ void Simulate::LoadOnRenderThread() {
std::memcpy(ctrl_.data(), this->d_->ctrl, sizeof(this->d_->ctrl[0]) * this->m_->nu);
ctrl_prev_ = ctrl_;
eq_active_.resize(this->m_->neq);
std::memcpy(eq_active_.data(), this->d_->eq_active, sizeof(this->d_->eq_active[0]) * this->m_->neq);
eq_active_prev_ = eq_active_;
// allocate history buffer: smaller of {2000 states, 100 MB}
if (!this->is_passive_) {
constexpr int kMaxHistoryBytes = 1e8;
@@ -2518,6 +2572,13 @@ void Simulate::Render() {
pending_.ui_update_ctrl = false;
}
if (pending_.ui_update_equality) {
if (this->ui1_enable && this->ui1.sect[SECT_EQUALITY].state) {
mjui_update(SECT_EQUALITY, -1, &this->ui1, &this->uistate, &this->platform_ui->mjr_context());
}
pending_.ui_update_equality = false;
}
// render scene
mjr_render(rect, &this->scn, &this->platform_ui->mjr_context());
+5
View File
@@ -122,6 +122,8 @@ class Simulate {
std::vector<std::optional<std::pair<mjtNum, mjtNum>>> actuator_ctrlrange_;
std::vector<std::string> actuator_names_;
std::vector<std::string> equality_names_;
std::vector<mjtNum> history_; // history buffer (nhistory x state_size)
// mjModel and mjData fields that can be modified by the user through the GUI
@@ -129,6 +131,8 @@ class Simulate {
std::vector<mjtNum> qpos_prev_;
std::vector<mjtNum> ctrl_;
std::vector<mjtNum> ctrl_prev_;
std::vector<mjtByte> eq_active_;
std::vector<mjtByte> eq_active_prev_;
// in passive mode the user owns m_ and d_, these "passive" instances are
// owned by Simulate, updated from the user by the Sync() method
@@ -167,6 +171,7 @@ class Simulate {
bool ui_update_visualization;
bool ui_update_joint;
bool ui_update_ctrl;
bool ui_update_equality;
bool ui_remake_ctrl;
} pending_ = {};