Fix triangle lighting in native renderer.

PiperOrigin-RevId: 841796563
Change-Id: I778e0e02aa8b4033531d4fadc091610418ab909e
This commit is contained in:
Yuval Tassa
2025-12-08 09:26:02 -08:00
committed by Copybara-Service
parent 15145c0098
commit 735b31fc89
+1
View File
@@ -448,6 +448,7 @@ static void renderGeom(const mjvGeom* geom, int mode, const float* headpos,
case mjGEOM_TRIANGLE: // triangle
glDisable(GL_CULL_FACE);
glBegin(GL_TRIANGLES);
glNormal3f(0, 0, 1);
glVertex3f(0, 0, 0);
glVertex3f(size[0], 0, 0);
glVertex3f(0, size[1], 0);