Fix triangle lighting in native renderer.
PiperOrigin-RevId: 841796563 Change-Id: I778e0e02aa8b4033531d4fadc091610418ab909e
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Copybara-Service
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@@ -448,6 +448,7 @@ static void renderGeom(const mjvGeom* geom, int mode, const float* headpos,
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case mjGEOM_TRIANGLE: // triangle
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glDisable(GL_CULL_FACE);
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glBegin(GL_TRIANGLES);
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glNormal3f(0, 0, 1);
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glVertex3f(0, 0, 0);
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glVertex3f(size[0], 0, 0);
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glVertex3f(0, size[1], 0);
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