Recommend fTetWild for tetrahedral meshing in the docs.

PiperOrigin-RevId: 596918194
Change-Id: I0357739c8741a7b9fc4614c5ed7ea7fefc0fb42c
This commit is contained in:
Yuval Tassa
2024-01-09 06:49:00 -08:00
committed by Copybara-Service
parent b643c08c0d
commit 8247ddea0b
+2 -1
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@@ -1400,7 +1400,8 @@ In case of 3D flexes made of tetrahedra, it may be useful to examine how the fle
a special visualization mode that peels off the outer layers. Below is an example with the Stanford Bunny. Note how it
has smaller tetrahedra on the outside and larger ones on the inside. This mesh design makes sense, because we want the
collision surface to be accurate, but on the inside we just need soft material properties - which require less spatial
resolution.
resolution. In order to convert a surface mesh to a tetrahedral mesh, we recommend open tools like the
`fTetWild library <https://github.com/wildmeshing/fTetWild>`__.
|bunny1| |bunny2|