Recommend fTetWild for tetrahedral meshing in the docs.
PiperOrigin-RevId: 596918194 Change-Id: I0357739c8741a7b9fc4614c5ed7ea7fefc0fb42c
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@@ -1400,7 +1400,8 @@ In case of 3D flexes made of tetrahedra, it may be useful to examine how the fle
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a special visualization mode that peels off the outer layers. Below is an example with the Stanford Bunny. Note how it
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has smaller tetrahedra on the outside and larger ones on the inside. This mesh design makes sense, because we want the
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collision surface to be accurate, but on the inside we just need soft material properties - which require less spatial
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resolution.
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resolution. In order to convert a surface mesh to a tetrahedral mesh, we recommend open tools like the
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`fTetWild library <https://github.com/wildmeshing/fTetWild>`__.
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|bunny1| |bunny2|
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