Use mjResourceProvider instead of custom LoadAsset callbacks.

PiperOrigin-RevId: 853172824
Change-Id: I60ef1207611c4da119cc3f0a7819088cffca6e4f
This commit is contained in:
Haroon Qureshi
2026-01-07 03:02:06 -08:00
committed by Copybara-Service
parent 4830f5a79e
commit 9743c2d385
12 changed files with 142 additions and 167 deletions
-3
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@@ -26,9 +26,6 @@
namespace mujoco::platform {
// Function signature for loading assets from a given path.
using LoadAssetFn = std::function<std::vector<std::byte>(std::string_view)>;
// Save/load for simple ascii files.
void SaveText(const std::string& contents, const std::string& filename);
std::string LoadText(const std::string& filename);
+1 -31
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@@ -14,17 +14,9 @@
#include "experimental/platform/renderer.h"
#include <chrono>
#include <cstddef>
#include <cstdint>
#include <cstdlib>
#include <cstring>
#include <vector>
#include <cstddef>
#include <mujoco/mujoco.h>
#include "experimental/platform/helpers.h"
#if defined(USE_FILAMENT_OPENGL) || defined(USE_FILAMENT_VULKAN)
#include "experimental/filament/render_context_filament.h"
@@ -37,8 +29,7 @@
namespace mujoco::platform {
Renderer::Renderer(void* native_window, const LoadAssetFn& load_asset_fn)
: load_asset_fn_(load_asset_fn), native_window_(native_window) {
Renderer::Renderer(void* native_window) : native_window_(native_window) {
#ifdef USE_CLASSIC_OPENGL
ImGui_ImplOpenGL3_Init();
#endif
@@ -57,8 +48,6 @@ void Renderer::Init(const mjModel* model) {
mjrFilamentConfig render_config;
mjr_defaultFilamentConfig(&render_config);
render_config.native_window = native_window_;
render_config.load_asset = &Renderer::LoadAssetCallback;
render_config.load_asset_user_data = this;
render_config.enable_gui = true;
#if defined(USE_FILAMENT_OPENGL)
render_config.graphics_api = mjGFX_OPENGL;
@@ -140,23 +129,4 @@ void Renderer::RenderToTexture(const mjModel* model, mjData* data,
double Renderer::GetFps() { return fps_; }
int Renderer::LoadAssetCallback(const char* path, void* user_data,
unsigned char** out, std::uint64_t* out_size) {
Renderer* renderer = static_cast<Renderer*>(user_data);
std::vector<std::byte> bytes = (renderer->load_asset_fn_)(path);
if (bytes.empty()) {
*out_size = 0;
return 0; // Empty file
}
*out_size = bytes.size();
*out = reinterpret_cast<unsigned char*>(malloc(*out_size));
if (*out == nullptr) {
mju_error("Failed to allocate memory for file %s", path);
return -1;
}
std::memcpy(*out, bytes.data(), *out_size);
return 0;
}
} // namespace mujoco::platform
+1 -7
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@@ -17,11 +17,9 @@
#include <chrono>
#include <cstddef>
#include <cstdint>
#include <ratio>
#include <mujoco/mujoco.h>
#include "experimental/platform/helpers.h"
namespace mujoco::platform {
@@ -34,7 +32,7 @@ class Renderer {
using Seconds = std::chrono::duration<double>;
using Milliseconds = std::chrono::duration<double, std::milli>;
Renderer(void* native_window, const LoadAssetFn& load_asset_fn);
explicit Renderer(void* native_window);
~Renderer();
Renderer(const Renderer&) = delete;
@@ -64,10 +62,6 @@ class Renderer {
// Resets the renderer; no rendering will occur until Init() is called again.
void Deinit();
static int LoadAssetCallback(const char* path, void* user_data,
unsigned char** out, std::uint64_t* out_size);
LoadAssetFn load_asset_fn_;
void* native_window_ = nullptr;
mjrContext render_context_;
mjvScene scene_;
+21 -15
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@@ -26,8 +26,8 @@
#include <SDL_video.h>
#include <backends/imgui_impl_sdl2.h>
#include <imgui.h>
#include "experimental/platform/helpers.h"
#include <mujoco/mujoco.h>
#include "user/user_resource.h"
// Because X11/Xlib.h defines Status.
#ifdef Status
@@ -40,8 +40,7 @@ extern void* GetNativeWindowOsx(void* window);
namespace mujoco::platform {
static void InitImGui(SDL_Window* window, const LoadAssetFn& load_asset_fn,
bool load_fonts, bool build_fonts) {
static void InitImGui(SDL_Window* window, bool load_fonts, bool build_fonts) {
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO();
@@ -52,28 +51,36 @@ static void InitImGui(SDL_Window* window, const LoadAssetFn& load_asset_fn,
ImGui_ImplSDL2_InitForOther(window);
if (load_fonts) {
// Note: fonts are stored statically because they aren't actually loaded
// until the fonts are built.
mjResource* font = nullptr;
int size = 0;
void* data = nullptr;
ImFontConfig main_cfg;
static auto main_font = load_asset_fn("OpenSans-Regular.ttf");
io.Fonts->AddFontFromMemoryTTF(main_font.data(), main_font.size(), 20.f,
&main_cfg);
main_cfg.FontDataOwnedByAtlas = false;
font =
mju_openResource("", "font:OpenSans-Regular.ttf", nullptr, nullptr, 0);
size = mju_readResource(font, const_cast<const void**>(&data));
io.Fonts->AddFontFromMemoryTTF(data, size, 20.f, &main_cfg);
ImFontConfig icon_cfg;
icon_cfg.FontDataOwnedByAtlas = false;
icon_cfg.MergeMode = true;
static auto icon_font = load_asset_fn("fontawesome-webfont.ttf");
font = mju_openResource("", "font:fontawesome-webfont.ttf", nullptr,
nullptr, 0);
size = mju_readResource(font, const_cast<const void**>(&data));
constexpr ImWchar icon_ranges[] = {0xf000, 0xf3ff, 0x000};
io.Fonts->AddFontFromMemoryTTF(icon_font.data(), icon_font.size(), 14.f,
&icon_cfg, icon_ranges);
io.Fonts->AddFontFromMemoryTTF(data, size, 14.f, &icon_cfg, icon_ranges);
if (build_fonts) {
io.Fonts->Build();
}
// Note: we purposefully do not "close" the font resources as ImGui may
// need them again to resize fonts.
}
}
Window::Window(std::string_view title, int width, int height, Config config,
const LoadAssetFn& load_asset_fn)
Window::Window(std::string_view title, int width, int height, Config config)
: width_(width), height_(height), config_(config) {
SDL_SetHint(SDL_HINT_FRAMEBUFFER_ACCELERATION, "1");
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
@@ -113,8 +120,7 @@ Window::Window(std::string_view title, int width, int height, Config config,
mju_error("Error creating window: %s", SDL_GetError());
}
InitImGui(sdl_window_, load_asset_fn, config.load_fonts,
(render_config != kClassicOpenGL));
InitImGui(sdl_window_, config.load_fonts, (render_config != kClassicOpenGL));
if (render_config == kFilamentWebGL || render_config == kClassicOpenGL) {
SDL_GLContext gl_context = SDL_GL_CreateContext(sdl_window_);
+1 -2
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@@ -43,8 +43,7 @@ class Window {
bool load_fonts = true;
};
Window(std::string_view title, int width, int height, Config config,
const LoadAssetFn& load_asset_fn);
Window(std::string_view title, int width, int height, Config config);
~Window();
Window(const Window&) = delete;