Don't do GUI rendering when rendering to texture.
PiperOrigin-RevId: 842089364 Change-Id: Iaecebdc677e946c7fc618395205097462a56f2d1
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Copybara-Service
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99a90cb649
@@ -145,7 +145,7 @@ void FilamentContext::Render(const mjrRect& viewport, const mjvScene* scene,
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// Draw the GUI. We do this after processing the scene in case there are any
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// label elements in the scene.
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if (gui_view_) {
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if (gui_view_ && !render_to_texture_) {
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DrawGui(scene_view_.get());
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// Prepare the filament Renderable that contains the GUI draw commands. We
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