Set minimum tree slider depth to 0.
PiperOrigin-RevId: 534003561 Change-Id: I42ccd0eab15b5a3c9852f8944c6b191f7999c113
This commit is contained in:
committed by
Copybara-Service
parent
e338034995
commit
bb8044e5f3
@@ -749,11 +749,12 @@ void MakeRenderingSection(mj::Simulate* sim, const mjModel* m, int oldstate) {
|
||||
|
||||
// create tree slider
|
||||
mjuiDef defTree[] = {
|
||||
{mjITEM_SLIDERINT, "Tree depth", 2, &sim->opt.bvh_depth, "-1 15"},
|
||||
{mjITEM_SLIDERINT, "Tree depth", 2, &sim->opt.bvh_depth, "0 15"},
|
||||
{mjITEM_END}
|
||||
};
|
||||
mjui_add(&sim->ui0, defTree);
|
||||
|
||||
// add rendering flags
|
||||
mjui_add(&sim->ui0, defOpenGL);
|
||||
for (int i=0; i<mjNRNDFLAG; i++) {
|
||||
mju::strcpy_arr(defFlag[0].name, mjRNDSTRING[i][0]);
|
||||
|
||||
Reference in New Issue
Block a user