Set minimum tree slider depth to 0.
PiperOrigin-RevId: 534003561 Change-Id: I42ccd0eab15b5a3c9852f8944c6b191f7999c113
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Copybara-Service
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e338034995
commit
bb8044e5f3
@@ -749,11 +749,12 @@ void MakeRenderingSection(mj::Simulate* sim, const mjModel* m, int oldstate) {
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// create tree slider
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// create tree slider
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mjuiDef defTree[] = {
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mjuiDef defTree[] = {
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{mjITEM_SLIDERINT, "Tree depth", 2, &sim->opt.bvh_depth, "-1 15"},
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{mjITEM_SLIDERINT, "Tree depth", 2, &sim->opt.bvh_depth, "0 15"},
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{mjITEM_END}
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{mjITEM_END}
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};
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};
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mjui_add(&sim->ui0, defTree);
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mjui_add(&sim->ui0, defTree);
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// add rendering flags
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mjui_add(&sim->ui0, defOpenGL);
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mjui_add(&sim->ui0, defOpenGL);
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for (int i=0; i<mjNRNDFLAG; i++) {
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for (int i=0; i<mjNRNDFLAG; i++) {
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mju::strcpy_arr(defFlag[0].name, mjRNDSTRING[i][0]);
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mju::strcpy_arr(defFlag[0].name, mjRNDSTRING[i][0]);
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