Ensure window scale is initialized on creation.
PiperOrigin-RevId: 839699437 Change-Id: I99e477ac49b56726b77389306aec49c895e160fa
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Copybara-Service
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e409538831
@@ -133,6 +133,11 @@ Window::Window(std::string_view title, int width, int height, Config config,
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native_window_ =
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GetNativeWindowOsx(reinterpret_cast<void*>(wmi.info.cocoa.window));
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#endif
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int drawable_width = width;
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int drawable_height = height;
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SDL_GL_GetDrawableSize(sdl_window_, &drawable_width, &drawable_height);
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scale_ = (float)drawable_width / (float)width_;
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}
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Window::~Window() {
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