Fix braces convention

This commit is contained in:
Bálint Hodossy
2023-12-04 14:00:24 +00:00
parent 8ec1e4e2b8
commit f5a2879f9d
@@ -24,7 +24,6 @@ namespace Mujoco
[Serializable]
public class MjHeightFieldShape : IMjShape
{
public Terrain terrain;
[Tooltip("The path, relative to Application.dataPath, where the heightmap data will be save in PNG format.")]
@@ -35,21 +34,18 @@ public class MjHeightFieldShape : IMjShape
public int HeightMapHeight => terrain.terrainData.heightmapTexture.height;
public Vector3 HeightMapScale => terrain.terrainData.heightmapScale;
public void ToMjcf(XmlElement mjcf, Transform transform)
{
public void ToMjcf(XmlElement mjcf, Transform transform){
ExportHeightMap();
var scene = MjScene.Instance;
var assetName = scene.GenerationContext.AddHeightFieldAsset(this);
mjcf.SetAttribute("hfield", assetName);
}
public void FromMjcf(XmlElement mjcf)
{
public void FromMjcf(XmlElement mjcf){
}
public void ExportHeightMap()
{
public void ExportHeightMap(){
RenderTexture.active = terrain.terrainData.heightmapTexture;
Texture2D texture = new Texture2D(RenderTexture.active.width, RenderTexture.active.height);
texture.ReadPixels(new Rect(0, 0, RenderTexture.active.width, RenderTexture.active.height), 0, 0);
@@ -58,18 +54,15 @@ public class MjHeightFieldShape : IMjShape
}
public Vector4 GetChangeStamp()
{
public Vector4 GetChangeStamp(){
return Vector4.one;
}
public Tuple<Vector3[], int[]> BuildMesh()
{
public Tuple<Vector3[], int[]> BuildMesh(){
return Tuple.Create(new Vector3[]{}, new int[]{});
}
public void DebugDraw(Transform transform)
{
public void DebugDraw(Transform transform){
}
}
}