Commit Graph

8 Commits

Author SHA1 Message Date
Benjamin Nauck 42c3faa462 Add support for fluid coefficients to Unity plugin 2023-02-20 18:46:16 +01:00
Benjamin Nauck 09bc934f25 Add support for fluid shapes to Unity plugin 2023-02-17 13:15:29 +01:00
Bálint Hodossy 8312f37e7e Reuse existing mesh assets in MjMeshFilter 2022-12-06 16:11:03 +00:00
Bálint Hodossy 12d3e0ae09 Create separate mesh when MjMeshfilter is first instantiated, to support duplicating in Editor 2022-11-23 15:02:35 +00:00
Bálint Hodossy f6fd7efeb3 Add UVs to newly created geom meshes 2022-11-01 22:21:30 +00:00
Tom Erez 02f300c762 Refactor: separate buffer indexing and swizzling.
This also fixes a sensor data reading bug: previously, _sensorIndex was multiplied by 3 by MjEngineTool.

PiperOrigin-RevId: 451699887
Change-Id: I864bcbf8159857764854b25311a26ec5672125d9
2022-05-29 00:24:30 -07:00
Jesper Smith a83a8f642f Add priority settings to geometry 2022-05-13 17:40:11 +02:00
Saran Tunyasuvunakool 3577e2cf8b Version 2.1.2: Python bindings, OBJ assets support, bugfixes.
PiperOrigin-RevId: 434731612
Change-Id: I0cfda3e7a3d1c72036764986efc252ffa1b8c6b0
2022-03-15 14:04:44 +00:00