Yuval Tassa
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d1317fd1a5
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Add ray normal computation for primitives (currently private)
PiperOrigin-RevId: 834294539
Change-Id: I176f13a8f91dede589338fc44e099a16bac0b580
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2025-11-19 08:01:02 -08:00 |
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Yuval Tassa
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fea7c10b95
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Add bvhactive flag to visual/global. Fixes #1279.
PiperOrigin-RevId: 599778272
Change-Id: If5530629035cc68b198447503388f59a04041b13
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2024-01-19 02:59:56 -08:00 |
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Alessio Quaglino
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03d6d27f64
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Use mesh BVH for speeding up ray mesh intersection.
PiperOrigin-RevId: 534141245
Change-Id: I9f5a71ea059a1a232fd2910d1efc0506ab6dbef3
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2023-05-22 12:05:20 -07:00 |
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