Benjamin Nauck
42c3faa462
Add support for fluid coefficients to Unity plugin
2023-02-20 18:46:16 +01:00
Benjamin Nauck
09bc934f25
Add support for fluid shapes to Unity plugin
2023-02-17 13:15:29 +01:00
Bálint Hodossy
8312f37e7e
Reuse existing mesh assets in MjMeshFilter
2022-12-06 16:11:03 +00:00
Bálint Hodossy
12d3e0ae09
Create separate mesh when MjMeshfilter is first instantiated, to support duplicating in Editor
2022-11-23 15:02:35 +00:00
Bálint Hodossy
f6fd7efeb3
Add UVs to newly created geom meshes
2022-11-01 22:21:30 +00:00
Tom Erez
02f300c762
Refactor: separate buffer indexing and swizzling.
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This also fixes a sensor data reading bug: previously, _sensorIndex was multiplied by 3 by MjEngineTool.
PiperOrigin-RevId: 451699887
Change-Id: I864bcbf8159857764854b25311a26ec5672125d9
2022-05-29 00:24:30 -07:00
Jesper Smith
a83a8f642f
Add priority settings to geometry
2022-05-13 17:40:11 +02:00
Saran Tunyasuvunakool
3577e2cf8b
Version 2.1.2: Python bindings, OBJ assets support, bugfixes.
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PiperOrigin-RevId: 434731612
Change-Id: I0cfda3e7a3d1c72036764986efc252ffa1b8c6b0
2022-03-15 14:04:44 +00:00