This change replaces fixed callback protocols (e.g., ViewerGuiHook, ViewerUpdateHook, SimEventHandler) with a general-purpose, priority-based message and event handling mechanism. Key changes: - Handler decorator and registry: Introduced the `@messages.handler(priority=...)` decorator and `HandlerRegistry` (`handler_registry.py`). Methods marked as handlers are automatically discovered and dispatched by priority (CRITICAL, USER, LIBRARY, INTERNAL) or method resolution order. - Local lifecycle events: Added `ViewerAppInitEvent`, `BuildGuiEvent`, and `UpdateEvent` to `messages.py`. Custom GUI rendering and per-frame update logic can now be implemented as standard event handlers without needing separate interface protocols. - Streamlined launch and app APIs: Replaced individual hook and handler arguments in `launch_passive`, `ViewerApp`, and `ViewerHandle` with unified `viewer_handlers` and `sim_handlers` lists. - Module restructuring: Extracted simulation-side message handling and `ViewerHandle` from `sim_app.py` into a dedicated `viewer_handle.py` module, removing `sim_app.py`. - Sample updates: Migrated existing examples (such as `implot.py`) to use the new handler pattern and lifecycle events. PiperOrigin-RevId: 941729322 Change-Id: I93e7c0edf0a13a8dc854f9e2083451f7c25a1825
MuJoCo Python Bindings
This package is the canonical Python bindings for the MuJoCo physics engine. These bindings are developed and maintained by Google DeepMind, and is kept up-to-date with the latest developments in MuJoCo itself.
The mujoco package provides direct access to raw MuJoCo C API functions,
structs, constants, and enumerations. Structs are provided as Python classes,
with Pythonic initialization and deletion semantics.
It is not the aim of this package to provide fully fledged
scene/environment/game authoring API, as there are already a number of existing
packages that do this well. However, this package does provide a number of
lower-level components outside of MuJoCo itself that are likely to be useful to
most users who access MuJoCo through Python. For example, the egl, glfw, and
osmesa subpackages contain utilities for setting up OpenGL rendering contexts.
Installation
The recommended way to install this package is via PyPI:
pip install mujoco
A copy of the MuJoCo library is provided as part of the package and does not need to be downloaded or installed separately.
Source
IMPORTANT: Building from source is only necessary if you are modifying the Python bindings (or are trying to run on exceptionally old Linux systems). If that's not the case, then we recommend installing the prebuilt binaries from PyPI.
If you need to build the Python bindings from source, please consult the documentation.
Usage
Once installed, the package can be imported via import mujoco. Please consult
our documentation for
further detail on the package's API.
We recommend going through the tutorial notebook which covers the basics of
MuJoCo using Python:
Versioning
The major.minor.micro portion of the version number matches the version of
MuJoCo that the bindings provide. Optionally, if we release updates to the
Python bindings themselves that target the same version of MuJoCo, a .postN
suffix is added, for example 2.1.2.post2 represents the second update to the
bindings for MuJoCo 2.1.2.
License and Disclaimer
Copyright 2022 DeepMind Technologies Limited
MuJoCo and its Python bindings are licensed under the Apache License, Version 2.0. You may obtain a copy of the License at https://www.apache.org/licenses/LICENSE-2.0.
This is not an officially supported Google product.