Files
Mujoco_WASM/src/experimental/studio/live.js
T
Kevin Zakka 249e9c08b8 MuJoCo Live: pre-fetch model assets in parallel before compilation.
The prefetcher asks mju_getXMLDependencies for the transitive asset
list, fetches every URL with Promise.all, and primes the bytes into the
WASM-side FetchCache. When the compiler runs, every resource it opens
is already in memory. Cold-load on a typical Menagerie model drops from
~9 s to ~2 s.
2026-05-26 16:01:48 -07:00

308 lines
11 KiB
JavaScript

// Copyright 2026 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// --- Loading overlay (shown while model is compiling) ---
const loadingOverlay = document.getElementById('loadingOverlay');
function showLoading() {
loadingOverlay.style.display = 'flex';
}
function hideLoading() {
loadingOverlay.style.display = 'none';
}
// ---------------------------------------------------------------------------
// Parallel asset prefetcher.
//
// MuJoCo's XML compiler synchronously opens each referenced asset via
// mjpResourceProvider. In WASM that becomes a chain of ASYNCIFY-suspended
// fetch() calls, strictly serial, one RTT per asset. For Menagerie models
// that's ~80 round trips and ~10 s of avoidable wall time on a cold cache.
//
// To sidestep this we let MuJoCo itself enumerate the dependencies (via
// mju_getXMLDependencies, exposed to JS as Module.getXMLDependencies), then
// fetch them all in parallel and feed the bytes into the WASM-side
// FetchCache via Module.primeFetchCache. When Module.loadUrl subsequently
// runs, every resource the compiler opens is already in memory.
//
// Discovery rules live in src/xml/xml_util.cc; the JS only has to know
// the scheme rewrites used by the resource providers in emscripten.cc.
// ---------------------------------------------------------------------------
// MuJoCo Live custom URL schemes that the C++ resource providers rewrite
// before fetching. JS must do the same so primed cache keys match what
// the providers eventually request.
function resolveScheme(url) {
if (url.startsWith('github:')) {
return 'https://raw.githubusercontent.com/' + url.slice('github:'.length);
}
return url;
}
async function prefetchModelAssets(rootUrl, onProgress) {
const primed = new Set(); // URLs we've already pushed into FetchCache
const stats = { files: 0, bytes: 0, errors: 0 };
// Fetch + prime, dedup against `primed`. Returns true on success.
async function fetchAndPrime(httpUrl) {
if (primed.has(httpUrl)) return true;
primed.add(httpUrl);
try {
const resp = await fetch(httpUrl);
if (!resp.ok) {
console.warn('[prefetch] HTTP', resp.status, httpUrl);
stats.errors++;
return false;
}
const bytes = new Uint8Array(await resp.arrayBuffer());
Module.primeFetchCache(httpUrl, bytes);
stats.files++;
stats.bytes += bytes.length;
onProgress?.(stats);
return true;
} catch (err) {
console.warn('[prefetch]', httpUrl, err);
stats.errors++;
return false;
}
}
// Step 1: fetch the root XML so mju_getXMLDependencies (which reads it
// through the resource provider) hits cache instead of the network.
// Also gives the loading screen an immediate progress tick.
const rootHttp = resolveScheme(rootUrl);
if (!await fetchAndPrime(rootHttp)) {
throw new Error(`could not fetch root model ${rootHttp}`);
}
// Step 2: ask MuJoCo for the transitive dependency list. The call is
// async because reading recursively included XMLs may suspend on
// ASYNCIFY fetches; those XMLs end up in FetchCache as a side effect.
// The result is an embind mjStringVec we copy out and release.
const depsVec = await Module.getXMLDependencies(rootUrl);
const deps = [];
for (let i = 0; i < depsVec.size(); ++i) deps.push(depsVec.get(i));
depsVec.delete();
// Step 3: fetch every dependency in parallel, deduped against URLs
// already primed in step 1 (and earlier deps within this batch).
await Promise.all(deps.map((depUrl) => fetchAndPrime(resolveScheme(depUrl))));
return stats;
}
var Module = {
preRun: [],
postRun: [],
locateFile: function (path) {
const baseURL = window.location.origin + window.location.pathname.substring(0, window.location.pathname.lastIndexOf("/"));
return baseURL + "/bin/" + path;
},
print: console.log,
printErr: text => {
console.error(text + "\n" + new Error().stack);
},
canvas: (() => {
const canvas = document.getElementById("canvas");
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
// application robust, you may want to override this behavior before shipping!
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
canvas.addEventListener(
"webglcontextlost",
e => {
alert("WebGL context lost. You will need to reload the page.");
e.preventDefault();
},
false,
);
return canvas;
})(),
setStatus(text) { },
totalDependencies: 0,
monitorRunDependencies(left) { },
onRuntimeInitialized: () => {
// Define assets to prefetch, relative to the WASM directory.
const assetsToPrefetch = [
"assets/fontawesome-webfont.ttf",
"assets/ibl.ktx",
"assets/OpenSans-Regular.ttf",
"assets/pbr.filamat",
"assets/pbr_transparent.filamat",
"assets/pbr_packed.filamat",
"assets/pbr_packed_transparent.filamat",
"assets/phong_2d_fade.filamat",
"assets/phong_2d.filamat",
"assets/phong_2d_reflect.filamat",
"assets/phong_2d_uv_fade.filamat",
"assets/phong_2d_uv.filamat",
"assets/phong_2d_uv_reflect.filamat",
"assets/phong_color_fade.filamat",
"assets/phong_color.filamat",
"assets/phong_color_reflect.filamat",
"assets/phong_cube_fade.filamat",
"assets/phong_cube.filamat",
"assets/phong_cube_reflect.filamat",
"assets/unlit_decor.filamat",
"assets/unlit_depth.filamat",
"assets/unlit_segmentation.filamat",
"assets/unlit_ui.filamat"
];
const assetPromises = assetsToPrefetch.map(async (relativePath) => {
const assetUrl = Module.locateFile(relativePath);
try {
const response = await fetch(assetUrl);
if (!response.ok) {
throw new Error(`Failed to fetch ${assetUrl}: ${response.statusText}`);
}
const buffer = await response.arrayBuffer();
const filename = relativePath.substring(relativePath.lastIndexOf('/') + 1);
Module.registerAsset(filename, new Uint8Array(buffer));
console.log(`Registered asset: ${filename}`);
} catch (error) {
console.error(`Error prefetching asset ${assetUrl}:`, error);
throw error; // Re-throw to be caught by Promise.all
}
});
Promise.all(assetPromises)
.then(() => {
try {
const prefersDark = !(window.matchMedia &&
window.matchMedia('(prefers-color-scheme: light)').matches);
Module.init("MuJoCo Live", prefersDark);
// Check for a ?model= URL parameter and load from URL.
const params = new URLSearchParams(window.location.search);
const modelUrl = params.get('model');
if (modelUrl) {
// loadUrl uses ASYNCIFY (via EM_ASYNC_JS fetch), which
// suspends the WASM module. We must not start the animation
// loop until the load completes, otherwise renderFrame will
// hit "Cannot have multiple async operations in flight".
showLoading();
// Surface prefetch progress on the loading screen.
const dlEl = document.getElementById('loadingDownload');
const dlFileEl = document.getElementById('loadingDownloadFile');
if (dlEl) dlEl.style.display = 'block';
const onProgress = (s) => {
if (dlFileEl) {
dlFileEl.textContent =
`${s.files} files · ${(s.bytes/1024/1024).toFixed(1)} MB`;
}
};
requestAnimationFrame(() => {
requestAnimationFrame(async () => {
try {
await prefetchModelAssets(modelUrl, onProgress);
await Module.loadUrl(modelUrl);
} catch (error) {
console.error('Failed to load model from URL:', error);
} finally {
if (dlEl) dlEl.style.display = 'none';
hideLoading();
requestAnimationFrame(Module.animate);
}
});
});
} else {
requestAnimationFrame(Module.animate);
}
} catch (error) {
console.error('Failed to initialize app.', error);
}
})
.catch((error) => {
console.error('Failed to prefetch one or more assets.', error);
});
},
animate: async () => {
try {
await Module.renderFrame();
} catch (error) {
console.error('Update error:', error);
}
requestAnimationFrame(Module.animate);
},
};
// Ensure the canvas is resized when the window is resized.
window.addEventListener("resize", function () {
Module.canvas.style.width = window.innerWidth + "px";
Module.canvas.style.height = window.innerHeight + "px";
});
function handleFile(file) {
const reader = new FileReader();
reader.onload = (e) => {
const buffer = e.target.result;
// Show the loading overlay, then defer the blocking WASM call by two
// animation frames so the browser has a chance to paint the overlay.
showLoading();
requestAnimationFrame(() => {
requestAnimationFrame(() => {
try {
Module.loadFile(file.name, buffer);
} catch (error) {
console.error('Failed to load model from file:', error);
} finally {
hideLoading();
}
});
});
};
reader.onerror = (e) => {
console.error('Error reading file:', e);
};
reader.readAsArrayBuffer(file);
}
document.addEventListener('DOMContentLoaded', () => {
// Remove commit hash if not substituted
var el = document.getElementById('commitHash');
if (el && el.textContent === '__COMMIT_HASH_PLACEHOLDER__') el.remove();
// --- Drag-and-drop support ---
const dropOverlay = document.getElementById('dropOverlay');
let dragCounter = 0;
document.addEventListener('dragenter', (e) => {
e.preventDefault();
dragCounter++;
if (dragCounter === 1) {
dropOverlay.style.display = 'flex';
}
});
document.addEventListener('dragleave', (e) => {
e.preventDefault();
dragCounter--;
if (dragCounter === 0) {
dropOverlay.style.display = 'none';
}
});
document.addEventListener('dragover', (e) => {
e.preventDefault();
});
document.addEventListener('drop', (e) => {
e.preventDefault();
dragCounter = 0;
dropOverlay.style.display = 'none';
const files = e.dataTransfer.files;
for (let i = 0; i < files.length; i++) {
handleFile(files[i]);
}
});
});