70021a7236
- Old: texture, hfield, mesh, skin, material. - New: mesh, hfield, skin, texture, material. Rationale: First 3D assets, then surface assets. Mesh is the most common asset type. Materials reference textures so should come right after. PiperOrigin-RevId: 602075615 Change-Id: I13e4404640184fb0717a442827cd76da31705648