Files
Mujoco_WASM/unity
Nimrod Gileadi f976d6d228 Use a raw function pointer instead of std::function objects in thread pool.
std::function can have an allocation cost when it's created, and also adds overhead to function calls. Since this API must be used from C, using a raw function pointer is good enough.
PiperOrigin-RevId: 562760324
Change-Id: I2b714a13e07a2b71566d013f21f76c506e817a52
2023-09-05 06:31:05 -07:00
..
2023-07-20 03:27:50 -07:00
2022-02-02 20:44:39 +00:00

Unity Plug-in

The MuJoCo Unity plug-in allows the Unity Editor and runtime to use the MuJoCo physics engine. Users can import MJCF files and edit the models in the Editor. The plug-in relies on Unity for most aspects -- assets, game logic, simulation time -- but uses MuJoCo to determine how objects move, giving the designer access to MuJoCo's full API. See documentation and installation instructions here.