Remove redundant call to GenerateMipMaps.

The Create?Textures will generate the mipmaps themselves if needed.

PiperOrigin-RevId: 830868294
Change-Id: I295e0dac12bc7c31a98242256721f46467f883d6
This commit is contained in:
Haroon Qureshi
2025-11-11 05:27:06 -08:00
committed by Copybara-Service
parent 4a5a36f3fc
commit 1fbea85ef0
@@ -468,10 +468,6 @@ filament::Texture* CreateTexture(filament::Engine* engine, const mjModel* model,
? Create2dTexture(engine, width, height, num_channels, data, is_srgb)
: CreateCubeTexture(engine, width, height, num_channels, data,
is_srgb);
// TODO: Revisit this to make it this work in WebGL
#ifndef __EMSCRIPTEN__
texture->generateMipmaps(*engine);
#endif
return texture;
}
} // namespace mujoco