Enable shadows depending on render settings.
PiperOrigin-RevId: 886236214 Change-Id: I6999e52ff3d9fc0734082312a77d6c033b69a24b
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Copybara-Service
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eae31f0b3c
commit
6134fe48d9
@@ -368,6 +368,8 @@ void SceneView::PrepareLights() {
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}
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void SceneView::UpdateScene(const mjrContext* context, const mjvScene* scene) {
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views_[kNormalIndex]->setShadowingEnabled(scene->flags[mjRND_SHADOW]);
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mjtNum hpos[3], hfwd[3];
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float headpos[3], gazedir[3];
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mjv_cameraInModel(hpos, hfwd, nullptr, scene);
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