Apply tendon defaults on fixed and spatial tendons
This commit is contained in:
@@ -167,6 +167,7 @@ public class MjcfImporter {
|
||||
if (tendonNode != null) {
|
||||
var tendonsParentObject = CreateGameObjectInParent("tendons", rootObject);
|
||||
foreach (var child in tendonNode.OfType<XmlElement>()) {
|
||||
_modifiers.ApplyModifiersToElement(child, elementName: "tendon");
|
||||
if (child.Name == "fixed") {
|
||||
CreateGameObjectWithUniqueName<MjFixedTendon>(tendonsParentObject, child);
|
||||
} else if (child.Name == "spatial") {
|
||||
|
||||
Reference in New Issue
Block a user