Bálint Hodossy
c65410a92d
Preliminary support for plugins. Load all plugins in plugin folder.
2024-02-18 14:45:54 +00:00
Bálint Hodossy
64b042369b
Readd axis swizzling to the mesh writer
2024-01-24 18:32:55 +00:00
Bálint Hodossy
042e3c9c4c
Reuse indices in mesh parsing, remove trailing nulls in mesh writing
2024-01-20 19:06:15 +00:00
Google DeepMind
455a081ee7
Cache triangles, vertices and normals from the mesh outside of the triangle loop so we don't have to request them inside the loop.
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This is because each time we call mesh.triangles or similar, the data gets copied from the native memory to a c# structure.
PiperOrigin-RevId: 551851115
Change-Id: Ie7820f61639f0d727ecf9716044ce18b3277913b
2023-07-28 07:50:54 -07:00
Tom Erez
6de9eafa13
Initial release of the Unity plugin.
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PiperOrigin-RevId: 425947505
2022-02-02 20:44:39 +00:00