Commit Graph

558 Commits

Author SHA1 Message Date
Matija Kecman cf3f6ccf1f Make file search deterministic in FindFileInPath.
Collect all entries from the recursive directory iterator, sort them, and then check for the filename. This ensures that if multiple files with the same name exist in different subdirectories, the one found is always the same, regardless of the filesystem's directory iteration order.

PiperOrigin-RevId: 902487291
Change-Id: Ia4c45cd2e3cab4a4e3825c267fc47c3134f99f76
2026-04-20 01:27:40 -07:00
Haroon Qureshi f3f12bfad6 Manage dynamic meshes (skins, flexes) in model_objects.
Simplifies Renderable as it no longer has the option of owning
any Meshes. Instead, the ModelObjects owns the Meshes for
flex and skin geom (just like it owns all the other mjModel
Meshes).

PiperOrigin-RevId: 902485912
Change-Id: I8b9f9d394de6c46f7e25aa4b3885a374aad05294
2026-04-20 01:23:47 -07:00
Haroon Qureshi 8415dff307 Merge Material into Renderable.
Allows the Renderable to update its own MaterialInstances whenever
Material textures or parameters are modified.  Each Renderable now
also knows how it is intended to be used (i.e. scene objects or ux)
which allows it to correctly pick the underlying filament::Material
to use.

PiperOrigin-RevId: 901161990
Change-Id: Ic280731d39c272c50d6ad100cec7116e683cbc79
2026-04-17 01:59:02 -07:00
Matija Kecman f91ce9a627 Remove window dependency from PipGui
PiperOrigin-RevId: 901115560
Change-Id: I85183a91fd07682f17f43fcfad593dececdde28c
2026-04-17 00:11:59 -07:00
Haroon Qureshi 1117e7db39 Move DrawMode into its own header file.
PiperOrigin-RevId: 900656695
Change-Id: I4db6f0f74c2109752efe40bc37c7104505139049
2026-04-16 04:44:22 -07:00
Haroon Qureshi 5a0809efaf Remove dependency on Texture from ObjectManager.
ObjectManger now manages low-level filament Texture and
Material objects directly. Moves the IBL Texture to the
SceneBridge class.

PiperOrigin-RevId: 900626110
Change-Id: Idd39464bfb324188dd54975a500954d4ebb29006
2026-04-16 03:24:21 -07:00
Haroon Qureshi a6b98e5a78 Keep track of the vertex attributes in a Mesh.
PiperOrigin-RevId: 900583030
Change-Id: I5b1ff5ad7b698e3e68fd06f44f2c5d3399d08504
2026-04-16 01:41:56 -07:00
Haroon Qureshi eacbce95f4 Fix CMakeLists file.
gui_view was renamed imgui_bridge

PiperOrigin-RevId: 900208849
Change-Id: I305a8a90306038c236256c21d04d2bad7144d83a
2026-04-15 09:37:06 -07:00
Haroon Qureshi e047f1101a Rename GuiView to ImguiBridge.
PiperOrigin-RevId: 900186368
Change-Id: Ie8f08d081dbc9a2b5638b5e799788e81891c908a
2026-04-15 08:44:00 -07:00
Haroon Qureshi 62cffb1536 Update GuiView to use SceneView and Renderables.
PiperOrigin-RevId: 900145167
Change-Id: I613c9fe171e97f8a4cd08c0c63e9706e09cbd202
2026-04-15 06:56:16 -07:00
Haroon Qureshi f24f9ef44d Allow submeshes to be set when adding meshes to a Renderable.
Also add support for blend order.

PiperOrigin-RevId: 900061778
Change-Id: I601757a8672fed23e45defd4cdbe4e9526ea3b70
2026-04-15 03:25:55 -07:00
Matija Kecman 9289905c9a Make StepControlGui a reusable component and refactor/simplify the implementation
PiperOrigin-RevId: 900045404
Change-Id: I9976ece042710ddce0a7c5d99a6ac85a0ef06d2f
2026-04-15 02:48:11 -07:00
Haroon Qureshi d913e0b1e9 Add ReadPixels function to RenderTarget.
PiperOrigin-RevId: 900017779
Change-Id: I0632b66124632558ea19157e4ca319e4b0d10617
2026-04-15 01:39:54 -07:00
Haroon Qureshi 08bb6e66f1 Small fixes to decor rendering.
Use an unlit material for decorative elements and do not render them
in the reflection pass.

PiperOrigin-RevId: 899560291
Change-Id: I3b035d556432c850ce8240e0c4c4c2d6645d7bf2
2026-04-14 06:50:51 -07:00
Haroon Qureshi aef0589442 Allow Light objects to be image based lights.
PiperOrigin-RevId: 899488765
Change-Id: I3b56fc6499404bb011f9361c03dba23b736ad4bc
2026-04-14 03:49:26 -07:00
Haroon Qureshi fd5a7004f8 Remove Drawable abstraction.
Instead, use a set of functions to create/update a Renderable
from an mjvGeom.

This completely isolates mjvScene/mjvGeom from SceneView,
making SceneView a more general purpose class.

PiperOrigin-RevId: 899475268
Change-Id: I48a3a45bc8fff3e1f514847c7a1ca8ab3a1ff16e
2026-04-14 03:13:55 -07:00
Michael Moss 171e6dc177 Automated rollback of PiperOrigin-RevId: 899009633.
*** Original change description ***

Add protocols for authoring simulation environments. This is for preview only, we discourage users from using this in production code.

PiperOrigin-RevId: 899425542
Change-Id: Ifb6c5d3b762789d821bfa9826f5d6d983e8af7d3
2026-04-14 01:16:35 -07:00
Haroon Qureshi 82e021fcda Fix UI material; it no longer requires featureLevel 0.
PiperOrigin-RevId: 899400551
Change-Id: I7a2d42cd5342ed079599eef50e85c50aa340aecc
2026-04-14 00:13:47 -07:00
Google DeepMind 8135465779 Remove usages of texture2D and other FL0 features that are obsolete due to FL0 now going through spirv-cross.
This is an early upload of https://github.com/google/filament/pull/9867 and necessary material changes

Original PR commits:
FL0 materials are always compile via spirv-cross
postfx materials now support sRGB emulation in FL0

PiperOrigin-RevId: 899262890
Change-Id: I52c002d60790d84269674c1f0d0c5f7d6a58000c
2026-04-13 17:31:29 -07:00
Tom Erez f55aeb04fa Add protocols for authoring simulation environments. This is for preview only, we discourage users from using this in production code.
PiperOrigin-RevId: 899009633
Change-Id: I2de08c5cc4ece69fa135f3fd02df7542bf66d7d0
2026-04-13 10:57:25 -07:00
Haroon Qureshi bc83c24a4d Rename Renderables to Renderable.
PiperOrigin-RevId: 898904688
Change-Id: I5e52708e4f745ef1d0e4281a7fa1aa29b660bb6a
2026-04-13 10:56:30 -07:00
Haroon Qureshi b38aa0fa23 Move Material into Renderables.
PiperOrigin-RevId: 898873853
Change-Id: I3ef13e44c16334c52ea6f08dbc44fde23096ef4c
2026-04-13 10:55:59 -07:00
Haroon Qureshi 126d5b67e3 Remove ModelObjects and ObjectManager members from Drawable.
Split up the Update function into parts and allow SceneBridge
to call them individually, passing in the ModelObjects or
ObjectManager as needed.

PiperOrigin-RevId: 898851732
Change-Id: I25c6bf920b85caa7b2ddee045475f11fb7a8bac8
2026-04-13 10:55:30 -07:00
Tom Erez c08d181d52 Add protocols for authoring simulation environments. This is for preview only, we discourage users from using this in production code.
PiperOrigin-RevId: 897908600
Change-Id: Ib2fa1ca8527665a99a8f31e9320afb5f54c31035
2026-04-13 10:50:26 -07:00
Tom Erez bd4ee537b8 Add protocols for authoring simulation environments. This is for preview only, we discourage users from using this in production code.
PiperOrigin-RevId: 897857927
Change-Id: I82ce0a23465429e7025334e83ba00dfbe5085649
2026-04-13 17:19:19 +00:00
Haroon Qureshi 26fb65c7a7 Expose Drawable Material allowing users to manipulate it directly.
PiperOrigin-RevId: 897079632
Change-Id: Iec51ab30dc087562b8e6a464e122525f144e73a9
2026-04-09 06:34:53 -07:00
Haroon Qureshi f6baacfa86 Remove ObjectManager dependency from Material.
PiperOrigin-RevId: 897056556
Change-Id: Ic02239d7a411b52333b48a069292b21afb547b19
2026-04-09 05:34:18 -07:00
Haroon Qureshi edc807895f Split SceneView into two parts: SceneView and SceneBridge.
SceneView owns the filament Scene, View, and Camera objects.
is responsible for rendering the Scene (to which Entities
have been added).

SceneBridge takes the mjvScene as an input and updates the
corresponding light and drawable Entities in the SceneView.

PiperOrigin-RevId: 897007401
Change-Id: I3ec245f5bd48c3654672b11a55fb011f113454cc
2026-04-09 03:32:57 -07:00
Sam Haves f2461f9ce6 Modify mj_PLUGIN_LIB_INIT to support multiple plugins in the same compilation unit.
Previously on MSVC we used DllMain to register plugins, you cannot have multiple definitions of DllMain in a single unit so you would get errors if you tried to register two plugins. This modifies the implementation to insert a function pointer into the C runtime initialization instead.

PiperOrigin-RevId: 896612678
Change-Id: I07732147b955d741c836acff6da986db0e9b9eff
2026-04-08 11:35:16 -07:00
Haroon Qureshi c6a434a408 Move flex/skin Mesh creation into ModelObjects.
PiperOrigin-RevId: 896419032
Change-Id: Ib0f0cd0c80c9f630127f2f72dbaed7c644046663
2026-04-08 04:38:10 -07:00
Haroon Qureshi 87b0ea785e Move UpdateMeshData into model_objects.cc.
PiperOrigin-RevId: 896346482
Change-Id: Id57586d652faca75d07ccfe0cee72e97afc823fc
2026-04-08 01:48:38 -07:00
Haroon Qureshi 49b45bd993 Merge vertex_util into math_util.
PiperOrigin-RevId: 896071837
Change-Id: Ieec0e4b4b11988805219739a84f413871ae34f1b
2026-04-07 13:53:27 -07:00
Haroon Qureshi f7fd5fc58b Rename RenderTargetAndTextures to RenderTarget.
Also rename render_target_util to render_target.

PiperOrigin-RevId: 896033907
Change-Id: I123cf98dc308f7cc4916f7b79dcc59a05564022d
2026-04-07 12:30:39 -07:00
Haroon Qureshi b61d304126 Rename buffer_util to mesh.
PiperOrigin-RevId: 895897940
Change-Id: Ic6d4315fd6429efda81d24168548271a1a1f03c5
2026-04-07 07:49:38 -07:00
Haroon Qureshi a3c9115d1e Use MeshData struct for creating Meshes.
Consolidate all Vertex and Index buffer creation inside the
Mesh class. Users now set data pointers in the MeshData
from which the Mesh class will create the filament buffers.

PiperOrigin-RevId: 895871213
Change-Id: Ie086fcb5c31adf90e54cba168b03501e21720726
2026-04-07 06:41:36 -07:00
Matija Kecman 9f3babd60c Group platform components into descriptive subfolders
PiperOrigin-RevId: 895832492
Change-Id: I6cc56b0e4b002b2998579cde95f4b88dfbd88184
2026-04-07 04:58:32 -07:00
Haroon Qureshi 6273331d82 Define a struct that can be used to create a Mesh.
A future change will update all callers to use this
method for creating Meshes after which we will remove
the constructor that takes explicit filament objects.

PiperOrigin-RevId: 895807063
Change-Id: I50833817961ae57fbb9ed6b875c1ef286b9fdd26
2026-04-07 03:58:21 -07:00
Haroon Qureshi 28d8ddcbeb Rename FilamentBuffers class to Mesh.
Update the Mesh class so that it manages the lifetime of the
vertex and index buffers.

PiperOrigin-RevId: 895794022
Change-Id: I5eda578b8b7ed7f918e792f6181ec724729b5215
2026-04-07 03:24:40 -07:00
Haroon Qureshi 6da210c794 Rename texture_util to texture.
PiperOrigin-RevId: 892868713
Change-Id: I113132dc9e4535e94d48c4e71520acb159e2e216
2026-04-01 05:14:47 -07:00
Haroon Qureshi 565e46da42 Update GuiView to use Texture class.
PiperOrigin-RevId: 892866156
Change-Id: I2a2e9ef51df51472b675d69edcf2d5ba291721ea
2026-04-01 05:06:08 -07:00
Haroon Qureshi 9fa9193a62 Split Texture creation into two structs.
TextureConfig describes the properties of the texture (e.g.
width, height, pixel format, etc.).  TextureData contains
the binary payload of the texture.

PiperOrigin-RevId: 892854578
Change-Id: I604b926ac38ff1050cac8fdf9ec767b789c0798e
2026-04-01 04:32:22 -07:00
Haroon Qureshi 95666da039 Introduce a Texture class that wraps filament::Texture.
PiperOrigin-RevId: 892839636
Change-Id: I3c08fba0a514cfb758ec2842d8510c6d88300874
2026-04-01 03:52:05 -07:00
Haroon Qureshi 6d32038417 Move all texture creation functions into texture_util.
PiperOrigin-RevId: 892838123
Change-Id: I84a536b111c3d6b5391513d6623c2e9a4d02f3df
2026-04-01 03:47:51 -07:00
Andrew Kaufman 792f53c823 USD : Adopt newton-usd-schemas & deprecate MjcPhysics equivalents 2026-03-31 10:44:59 -07:00
Andrew Kaufman facebe5aa1 Build : Fetch newton-usd-schemas from GitHub 2026-03-31 10:41:01 -07:00
Haroon Qureshi d4103939e4 Correctly compute bounding boxes for meshes.
Enable culling when bounding box is available.

PiperOrigin-RevId: 892289875
Change-Id: I124426b6e7e72f4d9a1486320d72d6eb032e0828
2026-03-31 05:58:11 -07:00
Haroon Qureshi 06d6bda5bb Factor out mjModel-specific objects from ObjectManager.
All objects that are specific to the mjModel (meshes, textures, etc.)
are now managed by a ModelObjects class which is owned by the SceneView
and not the FilamentContext.

PiperOrigin-RevId: 892250776
Change-Id: Iddad66fd3ab1a60c4becdcb5d0c935ed9ea8ad90
2026-03-31 04:16:51 -07:00
Haroon Qureshi bcaa0a8e6a Use mjrf functions from within other mjrf functions.
PiperOrigin-RevId: 892234323
Change-Id: I70ff01121764b552da84bdcc9b01527ae138dfea
2026-03-31 03:37:26 -07:00
Haroon Qureshi e4f4044659 Move material multipliers to calling function.
PiperOrigin-RevId: 890457829
Change-Id: Icb4151a792321aadd3958d479ef02f29ae4a2afc
2026-03-27 08:06:57 -07:00
Haroon Qureshi e17e3bfd82 Remove ObjectManager dependency from Light.
PiperOrigin-RevId: 890454094
Change-Id: Idb609ad6d8ed7df714cad7b0aca997fee73ab96d
2026-03-27 07:57:43 -07:00